Large City: Bíhwlùr Ji̊ Qi̊v

Bíhwlùr Ji̊ Qi̊v

Bíhwlùr Ji̊ Qi̊v
Example Tauran architecture.
StateTetburland
ProvenceKririsi̊mù Region
RegionMækyitjĭe-kěl Holt
Founded1401
Community LeaderLord Christina
Area204 km2 (81 mi2)
Average Yearly Temp30°C (86°F)
Average Elevation4692 m (15393 ft)
Average Yearly Precipitation138 cm/y (54 in/y)
Population48113
Population Density235 people per km2 (593 people per mi2)
Town AuraChronomancy
Naming
Native nameBíhwlùr Ji̊ Qi̊v
Pronunciation/bɪ̞w/ /lʊr/
Direct Translation[turmoil] [common; frequent; normal; regular; medium]
Translation[Not Yet Translated]

Bíhwlùr Ji̊ Qi̊v (/bɪ̞w/ /lʊr/ [turmoil] [common; frequent; normal; regular; medium]) is a subtropical Large City located in the Kririsi̊mù Region of the Tetburland.

The name Bíhwlùr Ji̊ Qi̊v is derived from the Goblin language, as Bíhwlùr Ji̊ Qi̊v was founded by Jay, who was culturaly Tauran.

Climate

Bíhwlùr Ji̊ Qi̊v has a yearly average temperature of 30°C (86°F), with its average temperature during the summer being a hot 33°C (91°F) and its average temperature during the winter being a warm 27°C (80°F). Bíhwlùr Ji̊ Qi̊v receives an average of 138 cm/y (54 in/y) of precipitation, most of which comes in the form of rain during the spring. Bíhwlùr Ji̊ Qi̊v covers an area of nearly 204 km2 (81 mi2), and an average elevation of 4692 m (15393 ft) above sea level.

Overview

Bíhwlùr Ji̊ Qi̊v was founded durring the early 15th century in summer of the year 1401, by Jay. The establishment of Bíhwlùr Ji̊ Qi̊v was plagued by a lack of willing colonists. After attempts to pay people to resettle failed Jay struck deals with nearby nations and communities to establish Bíhwlùr Ji̊ Qi̊v as a prison colony.

Bíhwlùr Ji̊ Qi̊v was built using the conventions of Tauran durring the early 15th century. Naturaly, all settlmentss have their own look to them, and Bíhwlùr Ji̊ Qi̊v is no diffrent. The city's buildings feature timber framed wooden shiethed or brick construction, which gives form to a very formalized, rational, expence effishent arcatectural style based on strictly symmetrical designs which universaly feature pitched roofs, shutters, and the occasional column or pilaster for a decorative touch.

Bíhwlùr Ji̊ Qi̊v is buildings are speckled and packed arround spacious flagstone streets with seemingly no patern to them. It appears as if the city's residents simply built streets as they pleased and squeazed buildings in wherever and howeave rpossible, creating an organic, frustrating to navigate, maze of a city. The city has a fortified albit thin brick wall. The wall has most of the feeatures of a typical castle wall, just on a much smaller scale and and budget. Notably brick isn't a particuarly soild choice for resisting siege weapons. Bíhwlùr Ji̊ Qi̊v's wall wouldn't hinder a proper army, but it is more than sufishent for bandits and other small marauding groups. The city's monster and outlaw focused fortifications are visibly old, but also obviously maintained semi-regularly. Its likly the local malishia or garrison are tasked with ocasional mantance of the citys defences.

Bíhwlùr Ji̊ Qi̊v has a very calm atmosphere. People can be seen relaxing, scocilizing, and going about all manner of business other than the daily grind. Men, women, children, all can be seen enjoying life in a laid-back way in the many parks which line Bíhwlùr Ji̊ Qi̊v’s streets. Yet, deep down, you know this atmosphere is a carefully created illusion. You can see the ocasional seam in their tapestry. You’re not sure what has them doing their best to act so carefree, but act carefree they do.

Civic Infrastructure

Bíhwlùr Ji̊ Qi̊v possesses a Aethary Link for its accademic, government, and financial institutions. Public Aethary access is available through one or more of these intitutions.

Bíhwlùr Ji̊ Qi̊v has an animal control department which works to enforce local ordinances relating to the control, impoundment, and disposition of animals.

Bíhwlùr Ji̊ Qi̊v has an Office of Civil Groundskeeping, which works to enforce local ordinances relating to the construction and upkeep up of all plant life, water features, and other natural decorations within Bíhwlùr Ji̊ Qi̊v. They are also responsible for the maintenance of these features. Notably, the OCG is not responsible for Bíhwlùr Ji̊ Qi̊v's parks.

Bíhwlùr Ji̊ Qi̊v has an Office of Civil Vicary, which is responsible for providing a livelyhood for all officialy recognised religious figures within Bíhwlùr Ji̊ Qi̊v.

Bíhwlùr Ji̊ Qi̊v has a government-funded child care program, overseen by the local Department of Nursemaids, which is responsible for providing childcare to working-class citizens according to local ordinances.

Bíhwlùr Ji̊ Qi̊v has a Gravedigger's Guild, which is responsible for collecting the dead and laying them to rest according to all applicable laws and religious customs.

Bíhwlùr Ji̊ Qi̊v has a Guild of Nurses, which is tasked with caring for the elderly and infirm in accordance with local ordinances, religious values, and customs.

Bíhwlùr Ji̊ Qi̊v has a Department of Firefighters, which is responsible for organizing fire fighting efforts during a fire and enforcing local ordinances relating to fire safety.

Bíhwlùr Ji̊ Qi̊v has a Highwayman's Guild, which is tasked with maintaining the roads and highways leading into town as well as keeping them safe for travelers.

Bíhwlùr Ji̊ Qi̊v has a Hall of Slayers, which is tasked with maintaining the roads and highways leading into town as well as keeping them safe for travelers.

Bíhwlùr Ji̊ Qi̊v has a monistary of an order of Civil Monks, who provide divine-related services to the general public and maintain Bíhwlùr Ji̊ Qi̊v's public wards, blessings, and other arcane systems.

Bíhwlùr Ji̊ Qi̊v has an Theological Academy which trains clergy in various arcane and theological topics required for their occupations.

Bíhwlùr Ji̊ Qi̊v possesses a Galvanic Power Grid, which brings galvanic current to most if not all buildings in town, and permits a great many consumer goods to function within the Large City. Bíhwlùr Ji̊ Qi̊v's grid is powered by a god's will and kindness.

Bíhwlùr Ji̊ Qi̊v's old civil lighting system was converted to Galvanic Lamps recently, and expanded to provide nighttime illumination to all city streets.

Bíhwlùr Ji̊ Qi̊v has a first rate hospital which caters to anyone in need of long term medical care.

Bíhwlùr Ji̊ Qi̊v has a library, which keeps a large collection of books, scrolls, and archives all manner of physical items. The library is open to the public, including the Aether Link.

Bíhwlùr Ji̊ Qi̊v has a Parks and Recreation Department, which is responsible for the construction, management, and usage rights for all of its parks and parklands. They are not to be confused with the Office of Civil Groundskeeping as they do not hold authority over nor responsibility for Bíhwlùr Ji̊ Qi̊v's natural decorations nor waterways.

Bíhwlùr Ji̊ Qi̊v has a Guild of Roadworkers, who are responsible for maintaining the roadways and public paths within town. They also have the duty of enforcing all civil laws relating to the roadways.

Bíhwlùr Ji̊ Qi̊v has a public schooling program overseen by the Hall of Sages who has the responsibility of ensuring access to affordable high-quality education in all basic classes (Reading, Writing, Mathmatics, General Sciences, General Arcana, and Social Education) is made available to all citizens.

Bíhwlùr Ji̊ Qi̊v has a public septic system, which allows its citizens to have indoor bathrooms. The septic system is overseen by the League of Sewerkeepers, who posses the legal authority to enforce all laws relating to the septic system, and are also tasked with its maintenance and upkeep.

Bíhwlùr Ji̊ Qi̊v is home to a University which provides higher education in a variety of fields, and also serves as a research institute for those same fields.

Cultural Notes

There’s more than one leader in Bíhwlùr Ji̊ Qi̊v, but at least some of them are at each other’s throats. It might be a conflict between formal leadership and informal authorities, or it could be a struggle among civil officials. Their interests might diverge sharply, or it could be a personal grudge that’s boiled over. Outside threats and internal problems are likely being ignored until the power struggle is resolved.

Bíhwlùr Ji̊ Qi̊v's town hall was built using a different architectural style from the rest of the town. The style used is characterized by towering round arches, massive stone and brickwork, small windows, thick walls, and a propensity for housing art and sculpture depicting mythological scenes. The building's general shape would be a clever and ascetic combination of geometric shapes, which would be blended together by joining elements. The style's decorative features were largely internal rather than external and incorporated semicircular arches for windows, doors, and arcades; barrel or groin vaults to support the roof of the nave; massive piers and walls, with few windows, to contain the outward thrust of the vaults; side aisles with galleries above them..

Due to the actions of local Kami, spring is skipped in Bíhwlùr Ji̊ Qi̊v.

The Serpentfolk near Bíhwlùr Ji̊ Qi̊v are known to be almost tame, such that they can be put to domestic use.

Bíhwlùr Ji̊ Qi̊v's citizens partake in a curious ritual relating to their local kami. It takes place in summer and involves orgies to channel Conjuration energies of tier 3 via throat singing.

Economy

The following information was obtained via the Imperial Census Bureau as part of the Eyom Economic Outreach Program. It differs from Standard Imperial censuses in that many of Tom's citizens, regardless of culture, work in more than one occupation or hold more than a single job. The Imperial Census Bureau has ruled that a job is a job, hence, the intigers within the data presented here can count an individual more than once.

Agriculture

  • Dairy Farmers: 101
  • Farmers: 126
  • Farm Laborer: 240
  • Hunters: 155
  • Milk Maids: 117
  • Ranchers: 61
  • Ranch Hands: 135
  • Shepherds: 120
    • Farmland: 194857 m2
    • Cattle and Similar Creatures: 12028
    • Poultry: 144339
    • Swine: 9622
    • Sheep: 481
    • Goats: 96
    • Horses, Mounts, and Beasts of Burden: 4811

Craftsmen

  • Arms and Toolmakers: 102
  • Blacksmiths: 104
  • Bookbinders: 61
  • Buckle-makers: 67
  • Cabinetmakers: 109
  • Candlemakers: 171
  • Carpenters: 148
  • Clothmakers: 137
  • Coach and Harness Makers: 52
  • Coopers: 145
  • Copper, Brass, Tin, Zinc, and Lead Workers: 67
  • Copyists: 46
  • Cutlers: 40
  • Fabricworkers: 117
  • Farrier: 291
  • Furriers: 31
  • Glassworkers: 178
  • Gunsmiths: 95
  • Harness-Makers: 46
  • Hatters: 85
  • Hosiery Workers: 34
  • Jewelers: 54
  • Leatherwrights: 123
  • Locksmiths: 47
  • Matchstick makers: 74
  • Musical Instrument Makers: 70
  • Painters, Structures and Fixtures: 62
  • Paper Workers: 67
  • Plasterers: 63
  • Pursemakers: 81
  • Roofers: 50
  • Ropemakers: 47
  • Rugmakers: 48
  • Saddlers: 87
  • Scabbardmakers: 101
  • Scalemakers: 50
  • Scientific, Surgical, and Optical Instrument Makers: 30
  • Sculptors, Structures and Fixtures: 46
  • Shoemakers: 46
  • Soap and Tallow Workers: 168
  • Tailors: 331
  • Tanners: 63
  • Upholsterers: 71
  • Watchmakers: 65
  • Weavers: 150
  • Whitesmiths: 37

Merchants

  • Adventuring Goods Retellers: 34
  • Arcana Sellers: 34
  • Beer-Sellers: 64
  • Booksellers: 74
  • Butchers: 126
  • Chandlers: 114
  • Chicken Butchers: 121
  • Entrepreneurs: 49
  • Fine Clothiers: 130
  • Fishmongers: 117
  • Florists: 29
  • Potion Sellers: 78
  • Resellers: 218
  • Spice Merchants: 64
  • Wine-sellers: 94
  • Wheelwright: 69
  • Woodsellers: 47

Service workers

  • Bakers: 253
  • Barbers: 204
  • Coachmen: 70
  • Cooks: 200
  • Doctors: 101
  • Gamekeepers: 69
  • Grooms: 43
  • Hairdressers: 171
  • Healers: 131
  • Housekeepers: 165
  • Housemaids: 283
  • House Stewards: 141
  • Inns: 46
  • Laundry maids: 82
  • Maidservants: 171
  • Nursery Maids: 94
  • Pastrycooks: 145
  • Restaurateur: 267
  • Tavern Keepers: 185

Specialized Laborer

  • Ashworkers: 68
  • Bleachers: 45
  • Chemical Workers: 27
  • Coal Heavers: 102
  • In-Town Couriers: 111
  • Long Haul Couriers: 96
  • Dockyard Workers: 98
  • Gas Workers: 23
  • Hay Merchants: 40
  • Leech Collectors: 135
  • Millers: 106
  • Miners: 111
  • Oilmen and Polishers: 76
  • Postmen: 109
  • Pure Finder: 63
  • Skinners: 150
  • Sugar Refiners: 27
  • Tosher: 75
  • Warehousemen: 150
  • Watercarriers: 113
  • Watermen, Bargemen, etc.: 155

Skilled Laborers

  • Accountants: 61
  • Alchemist: 70
  • Clerk: 96
  • Dentists: 50
  • Educators: 135
  • Engineers: 68
  • Gardeners: 48
  • Mages: 35
  • Plumbers: 50
  • Pharmacist: 57
  • Professors: 21
  • Scientists: 36
  • Wizards: 21

Civil Servants

  • Adventurers: 45
  • Bankers: 66
  • Civil Clerks: 106
  • Civic Iudex: 55
  • Consultants: 31
  • Exorcist: 106
  • Fixers: 57
  • Kami Clerk: 89
  • Landlords: 97
  • Lawyers: 59
  • Legend Keepers: 77
  • Militia Officers: 481
  • Monks, Monastic: 155
  • Monks, Civic: 145
  • Historian, Oral: 109
  • Historian, Textual: 57
  • Policemen, Sheriffs, etc.: 111
  • Priests: 171
  • Rangers: 62
  • Rat Catchers: 74
  • Scholars: 75
  • Spiritualist: 94
  • Slayers: 27
  • Storytellers: 174
  • Military Officers: 165

Cottage Industries

  • Brewers: 137
  • Comfort Services: 171
  • Enchanters: 53
  • Herbalists: 54
  • Jaminators: 160
  • Needleworkers: 141
  • Potters: 75
  • Preserve Makers: 150
  • Quilters: 70
  • Seamsters: 283
  • Spinners: 126
  • Tinker: 51
  • Weaver: 133

Artists

  • Actors: 50
  • Architects: 19
  • Bards: 78
  • Costumers: 28
  • Dancers: 57
  • Drafters: 31
  • Engravers: 38
  • Fine Furniture Carpenters: 23
  • Glaziers: 50
  • Inlayers: 48
  • Musicians: 137
  • Painters, Art: 24
  • Playwrights: 54
  • Sculptors, Art: 42
  • Wood Carvers: 150
  • Writers: 155

Produce Industries

  • Butter Churners: 171
  • Canners: 160
  • Cheesmakers: 160
  • Ice Merchants: 21
  • Millers: 96
  • Picklers: 85
  • Smokers: 58
  • Stockmakers: 54
  • Tobacconists: 75
  • Tallowmakers: 106

18284 of Bíhwlùr Ji̊ Qi̊v's population work within a Foundational Occupation.

28867 of Bíhwlùr Ji̊ Qi̊v's population do not work in a formal occupation, but do contribute to the local economy. 962 (2%) are noncontributers.

Points of Interest

The roads leading into Bíhwlùr Ji̊ Qi̊v possess a great number of switchbacks. While designed for defense, they mostly wind up pissing everyone trying to take goods to town right the hell off.

POI

History

The the a pair of spaulders of Illusion, an a pair of spaulders imbued with notable amounts of Illusion energies was created in Bíhwlùr Ji̊ Qi̊v by in time immemorial, reportedly some time during the early 2nd century.

History